#ifndef __brados_video_vga_h__ #define __brados_video_vga_h__ #include #include #define VGA_BUF 0xB8000 #define VGA_WIDTH 80 #define VGA_HEIGHT 24 // VGA State struct vgastate { size_t term_row, term_col; uint8_t term_color; uint16_t *term_buf; }; // Color constants enum vga_color { VGA_COLOR_BLACK = 0, VGA_COLOR_BLUE = 1, VGA_COLOR_GREEN = 2, VGA_COLOR_CYAN = 3, VGA_COLOR_RED = 4, VGA_COLOR_MAGENTA = 5, VGA_COLOR_BROWN = 6, VGA_COLOR_LIGHT_GREY = 7, VGA_COLOR_DARK_GREY = 8, VGA_COLOR_LIGHT_BLUE = 9, VGA_COLOR_LIGHT_GREEN = 10, VGA_COLOR_LIGHT_CYAN = 11, VGA_COLOR_LIGHT_RED = 12, VGA_COLOR_LIGHT_MAGENTA = 13, VGA_COLOR_LIGHT_BROWN = 14, VGA_COLOR_WHITE = 15 }; // Create a VGA color uint8_t make_color(enum vga_color fg, enum vga_color bg); // Create a VGA character uint16_t make_vgaEntry(char c, uint8_t color); // Initialize a VGA term void term_init(struct vgastate *state); // Write a character to a VGA term void term_putChar(struct vgastate *state, char c); // Place a character in a VGA term's buffer void term_putEntryAt(struct vgastate *state, char c, uint8_t color, size_t x, size_t y); // Scroll the term down 1 line void term_scroll(struct vgastate *state); // Set VGA term color void term_setColor(struct vgastate *state, uint8_t color); // Write a string to a VGA term void term_writeStr(struct vgastate *state, const char *data); #endif