brados/driver/video/vga.c

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#include <stddef.h>
#include <stdint.h>
#include <brados/string.h>
#include <video/vga.h>
// Create a VGA color
uint8_t make_color(enum vga_color fg, enum vga_color bg)
{
return fg | bg << 4;
}
// Create a VGA character
uint16_t make_vgaEntry(char c, uint8_t color)
{
uint16_t c16 = c;
uint16_t color16 = color;
return c16 | color16 << 8;
}
// Initialize a VGA term
void term_init(struct vgastate *state)
{
state->term_row = state->term_col = 0;
state->term_color = make_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK);
state->term_buf = (uint16_t *) VGA_BUF;
for (size_t y = 0; y < VGA_HEIGHT; y++) {
for (size_t x = 0; x < VGA_WIDTH; x++) {
const size_t index = y * VGA_WIDTH + x;
state->term_buf[index] = make_vgaEntry(' ', state->term_color);
}
}
}
// Write a character to a VGA term
void term_putChar(struct vgastate *state, char c)
{
if (c == '\n')
state->term_col = VGA_WIDTH - 1;
else
term_putEntryAt(state, c, state->term_color, state->term_col, state->term_row);
if (++state->term_col == VGA_WIDTH) {
state->term_col = 0;
if (++state->term_row == VGA_HEIGHT) {
state->term_row--;
term_scroll(state);
}
}
}
// Place a character in a VGA term's buffer
void term_putEntryAt(struct vgastate *state, char c, uint8_t color, size_t x, size_t y)
{
const size_t index = y * VGA_WIDTH + x;
state->term_buf[index] = make_vgaEntry(c, color);
}
// Scroll the term down 1 line
void term_scroll(struct vgastate *state)
{
// Move each row up
for (size_t y = 1; y < VGA_HEIGHT; y++) {
for (size_t x = 0; x < VGA_WIDTH; x++) {
const size_t index = y * VGA_WIDTH + x;
const size_t indexBelow = (y - 1) * VGA_WIDTH + x;
state->term_buf[indexBelow] = state->term_buf[index];
}
}
// Clear the last line
for (size_t x = 0; x < VGA_WIDTH; x++) {
const size_t index = (VGA_HEIGHT - 1) * VGA_WIDTH + x;
state->term_buf[index] = ' ';
}
}
// Set VGA term color
void term_setColor(struct vgastate *state, uint8_t color)
{
state->term_color = color;
}
// Test various VGA functionality
void term_test(struct vgastate *term)
{
// Test line wrapping
term_writeStr(term, "Welcome to the desert of the real. I thought what I'd do was I'd pretend I was one of those deaf mutes.\n\n");
// Test colors
term_setColor(term, make_color(VGA_COLOR_BLACK, VGA_COLOR_WHITE));
term_writeStr(term, "This text should be inverse.\n");
term_setColor(term, make_color(VGA_COLOR_LIGHT_BLUE, VGA_COLOR_GREEN));
term_writeStr(term, "This text should be colorful.\n\n");
// Test scrolling
term_setColor(term, make_color(VGA_COLOR_LIGHT_GREY, VGA_COLOR_BLACK));
for (size_t i = 0; i < 20; i++) {
term_writeStr(term, "Printing some lines.\n");
for (volatile size_t j = 0; j < 100000000; j++);
}
}
// Write a string to a VGA term
void term_writeStr(struct vgastate *state, const char *data)
{
size_t dataLen = strlen(data);
for (size_t i = 0; i < dataLen; i++)
term_putChar(state, data[i]);
}